WHAT IS THIS?
The "5 Things That Are Hot and Not About Destiny" is our regular weekly segment here at the YOUR Destiny website and meant to be a column on what has been going on, either, in Destiny generally, or in the head of the columnist specifically.
The column will be written by our resident writers and their opinions are obviously just opinions - you might disagree, heck, we'd almost be disappointed if you don't disagree! Feel free to participate in the discussion on our Facebook Page!
As promised this week’s Hot and Not list will be the NOT'S of Destiny decks. It is always dangerous territory claiming decks to be bad. Some players get very offended seeing their pet decks criticized.
Also list vary greatly from region to region and even player to player. Because of this I will not give out deck lists that I single out as ‘NOT’ (except for my own), but I will instead refer to character pairings and the general strategy they represent. Remember that when rating decks in Destiny, no player will have had enough games done to say anything with 100% certainty, a lot of how we rate decks are based on educated guesses, emotions and the idea of how the certain deck will play out.
You might find that a certain deck has over performed in your local game store, while it is being rated ‘NOT’ here. That is the nature of dice games and meta calls, one man's trash might be another man's treasure.
Do also keep in mind that this is purely from a competitive standpoint. If you are playing casually or because you like certain cards or characters, don't let me tell you what to do. You just do it!
JANUARY 16, 2019.
TODAY'S COLUMNIST: Mads Utzon
Read OUR PREVIOUS COLUMNS!
1. RED/YELLOW AGGRO:
These decks just doesn't cut it right now in Destiny. I’ve played one of the above pairings to a
Regional win, and another for runner-up spot at Nationals. So when I tell you that even my love for the archetype isn't enough to make me play it right now you should also reconsider it.
Red/Yellow aggresive decks are typically efficient and fast and that strategy definitely has advantages, but as the game is looking right now, I would strongly advise against it. None of the decks above are strong after losing a character, which in turn makes them weak when things go wrong. Also none of them have a particular good way to maximise their damage making it very hard for these decks to get ahead early as well as fight from behind!
Their time will come again, but right now, you shouldn't be playing them. If you like this strategy, instead try eHan/eQira, The big health pool, diverse event suite and redeployable weapons makes it is a very solid middle-middle deck that can close out games even after losing a character.
2. DJ - TREACHEROUS ROGUE DECKS:
DJ - TREACHEROUS ROGUE is a very good character, but his passive ability supports a strategy that isn't working at the moment. You need to be proactive and apply pressure in Destiny, building a reactive deck with its main game plan being to mitigate dice is asking for trouble! Vader, Yoda and Force Speed are all cards that see a lot of play right now, and they will all give your DJ archetype a headache. This is all said well aware that eDJ/eSnoke just took down an Australian Regional.
3. NON-FAT VEHICLE DECKS:
I recently tested a deck in which I tried to abuse X-Wings. I’ve tried other traditional vehicle lists as well but the truth is they are just worse versions of the FAT Shadow Caster or Firespray-31 lists.
Armored Reinforcements and the deck building flexibility it gives you, makes it my pick for the best card in Destiny printed so far and if you are playing a vehicle and not abusing it, you are
probably doing something wrong.
eVader/Greedo has made a big splash, while Vader + red have not. There is a reason for that. Vader decks are a dangerous breed, that will punish you when things go wrong! On the other hand
they do not reward you if things go right, if not built with yellow cards like Friends in High Places, No Good to Me Dead and solid removal plus yellow trick cards. The Blue/Red Vader decks are looking to fair and slow for my taste.
Bitter Rivalry is dangerous too, and though the colour combo opens up for Leadership plays (which are nice), the price of Bitter Rivalry is just too high. Obviously the power level between the eVader/Greedo and the eVader/FOST deck isn't enormous, but it is enough to make me advise against playing a Vader/Red when you have a clearly stronger alternative in eVader/Greedo.
5. TALZIN AGGRO LISTS:
Both of the above pairings have performed reasonably very well at recent regionals, that being said, the advantages these decks gives (the value of the plot and the consistency of Talzin) are
simply not strong enough to reliably make up for the deck building restrictions and low
health pool. I’ve tested both versions and found them both to be solid but not as strong as
other alternatives like eHan/eQira.
GOOD LUCK at your Regionals!
Also, check out the 5 Decks You Should Be Playing that we posted last week!
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